ivar01 Posted April 8, 2017 Report Share Posted April 8, 2017 Does anyone understand how this GIS to Sketchfab trick was accomplished? https://sketchfab.com/models/8629e2de5ab843d19655d8e622a30c11 Is there an easier way to do it? Quote Link to comment Share on other sites More sharing options...
Lurker Posted April 10, 2017 Report Share Posted April 10, 2017 maybe using multiple file of arrow and dot based in specific times, and then using animation tools to make those trick Quote Link to comment Share on other sites More sharing options...
spazzle Posted April 10, 2017 Report Share Posted April 10, 2017 (edited) I would just read the posts from that site would help, then contact the guy that did it Quote " mwillis I probably need to write a blog post to cover all the details of how I did it but here is the short version. I imported a DEM into ArcGIS and generated contours and a raster showing the extent of the vegetation (green on map). That was all exported as a raster with the same dimensions as the DEM in X and Y directions. In 3DS Max, the same DEM was imported and turned into an editable poly. I used a number of splines that conformed to the surface of the DEM/poly to create the paths for the animations. Finally, I textured the DEM with the raster from ArcGIS and animated the arrows and cylinders (animals and hunters) along the paths. That was all exported as an FBX for upload into Sketchfab. Sketchfab gives the average user a way to experience this data in a way that’s impossible elsewhere." Edited April 10, 2017 by spazzle 1 Quote Link to comment Share on other sites More sharing options...
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